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by ronyeh 4175 days ago
Hi! Thanks for sharing. I agree it's important to talk about the 99% of indies who never get to the top of the app stores.

I downloaded your app. The best feedback I can give is that it's too difficult to get through the gates with tilt controls. It doesn't give me the peaceful sense of skiing down the slopes (that the iOS game above claims to provide).

There is a huge element of luck to it, but the top indie games all have a great sense of graphics design and UX design that make them a joy to play. Users are verrry picky, and may skip downloading your app even if the icon doesn't meet their bar of quality.

My dream is to be able to design something as nice as Monument Valley.

1 comments

Thanks for the feedback, it's always appreciated. My high score is 72, the trick is to re-center after each gate ;)

Over the last year, I stopped releasing games. I used to just keep putting them out, thinking they were polished enough, because of all this talk about "just launch" and game jams like #1gam seem to encourage the "just make games" mentality.

However, while all that is great fun, I've changed my view. I'm now prototyping a lot, and will only work more on a game I fall in love with. At the moment, that's a point and click adventure game and enjine.

I actually like this Snowboarding game, and am proud of it because I think it's fun, but I'm with you.... It's time to shoot for the moon, set the bar really high and make a game that's truly special.

1gam and ludum dare are great ways to experiment with new ideas, but they rarely result in the level of polish needed to succeed on the mobile stores. Of course there are crazy success stories like Flappy Bird, but even Notch spent a lot of time iterating and improving Minecraft. Shipping v 1.0 is just the start!