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by dpcan 4175 days ago
Thanks for the feedback, it's always appreciated. My high score is 72, the trick is to re-center after each gate ;)

Over the last year, I stopped releasing games. I used to just keep putting them out, thinking they were polished enough, because of all this talk about "just launch" and game jams like #1gam seem to encourage the "just make games" mentality.

However, while all that is great fun, I've changed my view. I'm now prototyping a lot, and will only work more on a game I fall in love with. At the moment, that's a point and click adventure game and enjine.

I actually like this Snowboarding game, and am proud of it because I think it's fun, but I'm with you.... It's time to shoot for the moon, set the bar really high and make a game that's truly special.

1 comments

1gam and ludum dare are great ways to experiment with new ideas, but they rarely result in the level of polish needed to succeed on the mobile stores. Of course there are crazy success stories like Flappy Bird, but even Notch spent a lot of time iterating and improving Minecraft. Shipping v 1.0 is just the start!