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by Sevores 4171 days ago
Deep and unique?

It’s like a mashup of Naya’s Quest [1] and Fez [2] (or Crush or Super Paper Mario).

[1]: http://terrycavanaghgames.com/nayasquest/ [2]: http://fezgame.com

3 comments

Have you played it? It's like watching an animated movie. There is negligible repeated content, at least as far as the art and levels are concerned. Unlike 99% of iOS games, I felt as satisfied in level 1 as I did in 10. (And in fact, some of the best content is in the last few levels.) Everything feels alive and dynamic, from the crows to your friendly neighborhood totem. I even felt feelings. In an iOS game. Can you believe that?!
I have. It is like an animated movie. Very pretty, but while the mechanics could be deep, I felt that the levels themselves were not. Unlike for example Braid or recently The Swapper, there were no epiphanies, just “rotate all the things and try to tap on the correct tile”.

Maybe I shouldn’t have expected a puzzle game, but this sort of space bending would really lend itself to more interesting problems to solve.

People spent A LOT of time on "animated movies" like Dragon's Lair and Space Ace, Monument Valley is better I guess :)

http://en.wikipedia.org/wiki/Dragon%27s_Lair_(1983_video_gam...

Mobile Phone games are suited for that kind of gameplay (and Dragon's Lair has been re-released for iOS I read), everything old is new again I guess :)

I don't have much to add here except that Braid and The Swapper are both excellent, excellent games.

They don't overstay their welcome and both have very refined game mechanics while also telling an interesting story.

fwiw the expansion is IMO a much better set of levels. longer, deeper, more bendy. especially after replaying it, the original set isn't as compelling (though still introduces the concepts very well). it is still pretty far down the "not much thinking required, just keep poking" side of gaming though, sadly.
I hear the DLC and RED expansion (not for sale anymore?!?) expanded on the mechanics quite a bit.
If you're going to complain about originality, you really should be pointing at Echochrome. The Fez stuff doesn't really kick in until the MV DLC Forgotten Shores. That said, Monument Valley is a phenomenal improvement on Echochrome in style and art direction (though I really do appreciate the stark black and white style of Echochrome).

But it's easy to forget just how unusual those games are. There's a dearth of well made Escher games. I can only think of half a dozen off the top of my head, and perhaps none that are simple enough to be on the iPhone (4S in my case). Now, we can argue about what counts as well-made, as there are a few that were acclaimed that I didn't really like (I'm looking at you, The Bridge). But MV really is a fairly unique take on the idea, and about half-way through Forgotten Shores really begins to wake up into its own.

I'm a huge fan of Fez, and picked up Monument Valley for Android. It was fun, but extremely easy and super short. I decided to pass on the DLC, figuring it'd be more of the same. Does Forgotten Shores step the game up to the next level? Worth buying?
Unexpectedly, yes. I think it's better in just about every way, and it becomes excellent in a few. My only complaint is that it feels like a third installment would be the real game; I got the feeling at the end of FS that everything preceding was just training (like how a large portion of Portal is slowly and carefully acclimating the player to the mechanics before giving them a gun).

I consider $2 impulse-buy money, so I got the DLC. It starts off the similarly, but about half-way through ustwo seems to hit their stride. The last level has some flat-out brilliant Fez effects, and a few of the levels really play proper homage to the Escher design. My math says you get 2/3rds the game at about 50% more quality (integrated over the whole run) at half the price, so that's like twice the value. Compound levels are used more, so the game pleasantly drags on a bit. Just don't expect to be confused or stuck on any puzzles.

I won't lie: it's still short, and it's still easy. But it's also two bucks, which is slightly more than a candy bar and a bit less than a load of laundry. And I tend to enjoy the game art for its own sake.

So I think the game is still mostly an art project and it stands on its own in that respect. While FS doesn't expound on the plot much, I don't think anyone will mind too terribly. But there is some thread to follow, and for a game without much of a plot there are certainly twists.

Cool, thanks!
Not to mention that the "gimmick" is taken from a couple of M.C. Escher prints.

Gamers are easy to impress, I suppose.

With all the crap in the app store, if someone wants to base a game on Escher prints, that's a big improvement. I'll take it.