| > Right, but it does not mean that the record companies are out $0 either. I might concede that this is the case, but only if we first agree that this doesn't mean you get to choose some arbitrary number in the middle and pretend that this is the "average loss". I know of no economic science that can provide a reasonable number, either. You'd be lying if you claimed you knew of one. > They are probably missing out on at least several hundred dollars worth of revenue This would be the very extreme edge of the maximum. They're probably missing out on several tens of dollars. And for this, they've hijacked the criminal justice system with bribes to congresses and parliaments, extended copyright protection so much that it now lasts a duration best measured in centuries, bankrupted innocent people with million dollar judgements, and sent people to prison for what shouldn't even be misdemeanors. They want us to all pay, through our tax funding of the criminal justice system, for these minor theoretical losses. Why should I have sympathy for that? Games companies specifically have broken their own works so thoroughly that it's difficult or impossible to get games just a few decades old to run. This is stealing from the public domain. It'd be like burning down your apartment just before the lease runs out, to make sure the landlord doesn't get it back. Fuck them. |
I would guess it was at least $40, else why pay $40 for a flashcart? A new gateway (the only 3DS card I'm aware of) costs $80.
People who buy 3DS flash carts never buy a game again (in my experience), mainly because new non-pirated games require upgrading the firmware, which they can't do if they want their flash carts to keep working (this may have been improved, I haven't looked in a while). Also because they 'paid for piracy' (unlike on PC), they (I believe) feel happier not paying for games in future.