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by gambiting 4181 days ago
As someone who actually works in the game industry - I feel like making an emotional argument. If I write a game, it's released in stores, and then I see someone playing a pirated copy, how should I feel? Elated that they are playing it? Or am I allowed to be upset that they are playing my game without paying for it?

And how is being unable to run games designed for a different system and different time stealing from public domain? Just because tape players are not common today doesn't mean that people who made tapes 20 years ago have somehow stolen from a public domain - you just have to get a tape player. If a game was written for Dos, then well, you have to get a dos system or an emulator. If a game was written for DirectX 7, how can you blame developers that it doesn't run on the latest DirectX 11 system, with the operating system 5 generations ahead? If you are a software developer - how could you predict and counteract this?