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by seanmcdirmid
4192 days ago
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If you only care about animation, why not just use a constraint solver like a physics engine? Time step is set st run-time, constraints are quite natural (springs to pull something in). Constraint programming provides the declarative data binding feel of FRP behaviors (someone on my committee pointed that out). What you don't get with constraint systems are event streams, but that isn't so useful for UI programming anyways. We had this discussion a while back: http://lambda-the-ultimate.org/node/2913 |
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