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by seanmcdirmid 4187 days ago
I have found Verlet integration with an implicit velocity to be really good in this regard. It doesn't conserve energy very well, but it is very easy to work with (predictable) when doing animations since constraints are expressed by updating particle positions directly. I wrote a half baked paper on this once:

http://research.microsoft.com/pubs/191705/uiphysics09.pdf

1 comments

I'll take a look; thanks!