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by bhouston 4215 days ago
I guess they were not able to innovate enough. It was a good franchise, but it hasn't had the longevity of things like Minecraft or Halo.

Details:

http://www.google.com/trends/explore#q=angry%20birds%2C%20mi...

I wonder what they could have done differently? They sure licensed enough IP to create Star Wars, Rio, etc variants. They tried expanding into freemium racing games. I wonder if there was a way forward for them that they missed?

Q: How does this affect the Angry Birds movie expected in July 2016? https://www.pehub.com/2014/08/angry-birds-creator-rovio-ceo-...

3 comments

Angry Birds had excellent design (Visually), something that has made both Rovio and King stand out.

I think Rovio just tried to monetize (and merchandize) too hard, in a way not fitting the mobile model. They should have tried to focus on growing horizontally and making the Rovio brand bigger than the Angry Birds brand.

They did try that by publishing apps under the Rovio Stars brand. None of the published apps became as big as Angry Birds though, so it was moot.
That's when you maybe reconsider hiring 800 employees behind the success of a single mobile game.
They could have had a better-timed liquidity event, like Minecraft did.
Probably they just grew too much. The Angry Birds franchise does well for itself, but there's a finite number of employees you can support off of a handful of good mobile games.

Still, thankful they made Amazing Alex. The Incredible Machine needed a re-make, and theirs is great.