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All the more reason to be judicious in what new technologies are introduced. One of the huge benefits of the Unix/Linux, CLI, and Free Software traditions is that they tend to be very strongly preserving of established knowledge. Changes are incremental, usually additive, a reliance on scripting means that interfaces are unlikely to change, and new tools are very frequently drop-in replacements for old. As specific examples: I first learned editing under BSD vi in the mid 1980s. In the time since I've learned and used on various PCs (and a few other systems): WordPerfect, WordStar, MacWrite, AmiPro, several iterations of MS Word, the EDT and EVE editors under VAX, the TSO-ISPF editor, and a few others under Unix: emacs, ae, nano, nedit, Abiword, Lyx, and various iterations of what's now LibreOffice. Most of that skill-acquisition is now dead to me -- the tools simply aren't available or aren't useful. I'm no longer using vi, but vim (adopted in the mid 1990s as I switched to Linux), but the basic muscle-memory is the same. And its an editor I can utilize across a huge number of systems (though I do admit to finding traditional vi / nvi painful). Similarly, the bash shell is an iteration on the basic Bourne and Korn shells. ssh is a drop-in replacement for rsh, to the extent that /usr/bin/rsh is typically a symlink to ssh. While the dynamic is slightly different from telnet, it's still pretty similar with a few exceptions. The rare occasions in which a utility changes its commandline options you'll virtually always hear about it. The fact that it's so painful (and tends to break decades-old scripts) means its generally avoided. Authors who make a point of doing this tend to find that people avoid their tools. A bigger point is that forgetting stuff is often much harder (and more important) than learning stuff. And when you're invalidating long-established patterns, that's really painful. There's also the fact that we manage technology by managing complexity, and most of us in the field work at the limits of our ability to manage the complexity we're faced with: the basic OS, shells and interpreters, hardware, vendors, hosting providers, management tools, employers, clients, customers, co-workers, engineering and development teams, services, abuse and security concerns. It's a really complex and dynamic field. Linux has done quite well (with a few notable exceptions) of maintaining a balance between capabilities provided and complexity imposed. One problem is that as systems become more complex, the additional benefits of yet more complexity are lower, and the costs are higher (this is a very general rule, not just specific to Linux, operating systems, or computers). The question of how to introduce radical change is a key one. I've seen a number of failed attempts to drastically revise existing systems in place -- this almost always fails. Linux itself wasn't introduced in this way -- it emerged as an alternative to both "traditional" proprietary Unices, to Big Iron (mainframes, VAX), and Microsoft's then-new WinNT. Linux ended up dominating virtually all of these categories, but it did so by incrementally beating out the competitors through replacement. An interesting space where a lot of this comes to a head specifically is in the graphical user interface field. I've noted several times that Apple, notable for a great deal of success in this area, has been exceptionally conservative in its GUI development. It's effectively had two GUIs, the initial Mac System interface, and Aqua. Each has had a roughly 15 year lifespan, and yes, there was incremental improvement over the span of both, but the essential base remained the same. Since the early 1990s, I've watched Unix/Linux go from twm to fvwm, Motif/mwm, VUE/CUE (a "corporate" standard based on Motif plus a desktop), Enlightenment, GNOME, and KDE, and now alternatives such as xfce4 and ... oh, that funky graphics thing Suse's got, as the "primary" desktops. GNOME and KDE themselves have gone through about three major revisions. And there are a number of other "lesser" more minimal desktops as well -- I use one of these, WindowMaker, which is actually based in a late 1980s ancestor of the Aqua interface now used by Apple. Microsoft's experienced some similar recent tribulations. As has pretty much every online site ever that's done a site redesign. As jwz has observed: changes to GUIs just don't offer that much win. They're highly disruptive, they're possible because the interfaces generally aren't scripted (other than via automated QA testing systems, but that's another story), but more importantly: the productivity benefits granted users really aren't that significant, especially regards the cost. Worse: changing an existing interface leaves users in a no-recourse situation, especially in the case of SAAS. For Linux and systemd, the options are slightly more open in that (for now) it's possible to disable or block systemd from installing in at least some cases. But over the long run, it may be that the only options are voice and exit, as opposed to loyalty (a reference to the book and concept of Voice, Exit, and Loyalty, which I recommend looking up). So yes: those of us with numerous decades of experience in the field often do have an extremely jaundiced view toward radical change. And with very good reason. But your comment is really unwarranted. |