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by reitzensteinm
4259 days ago
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This looks fantastic. I'm a full time Unity developer that uses Clojure for all non gaming tasks, so I'm pretty much the perfect target market. My only concern is - do you have any way to have compatibility with IL2CPP[1]? As I understand it, there's a preview of the exporter already in Unity 5. Without it, WebGL will not work, and it would not be a surprise to see similar technology used for iPhone deployments in the future (which is specifically where the Mono licensing problem comes from due to the static linking requirements). http://blogs.unity3d.com/2014/04/29/on-the-future-of-web-pub... |
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But since IL2CPP acts on the CLR bytecode, and Arcadia emits valid CLR bytecode, in theory there shouldn't be a problem. Time will tell!