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by jjcm
4266 days ago
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While LoL is by far the more popular game, I find what Valve is doing with Dota to be more interesting. They're heavily investing in the spectator portion of the sport, and it's paying off in spades. They've added in the ability to watch replays, see instant-replays during live games (especially useful when the casters miss a battle off screen), see post-battle stats, and view player analytics all in-client. The article mentions that Riot lost money in hosting The World Championship, but during The International (the Dota 2 equivalent), Valve made over $30 million from selling interactive playbills for the tournament. Twitch has become a huge part of the events as well, but I think it's telling that Valve is strategically moving forward with trying to make viewing the game just as important as playing the game. Esports as a spectator sport is definitely going to become much bigger moving forward (LoL's World Championship already has more viewers than baseball's World Series, and in Dota 2 to win more money than a superbowl winner you'd only have to take third place in The International). I suspect that we'll see Esports taking over physical sports in terms of numbers in the next decade or so. |
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Absolutely not! Sports is heavily fragmented, for E-Sports only the world leagues and a few games in a few countries are that lucrative. In Sports you have much more competition also and tradition that isn't just going away and can keep people from pivoting to pc games, if it doesn't that's kinda sad. Gaming might not have reached it's full potential and it's very accessible in industrial nations, but based on more complex rules the learning curve is also higher, cutting off a lot of the lower base of unprofessional players, the foundation where to foster pro players.