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by tprynn 4266 days ago
I agree that Riot could do more with the spectator experience, but you should be careful comparing Valve's International profits with Riot's Championship Series. For one, the cost of Riot's esports push encompasses the entire scene, around the world. Riot pays player salaries for the players on every professional team in their sponsored series, which have tournaments and matches pretty much every week throughout the year. They have these series in North America, Europe, South America, SE Asia, Korea, China, and Australia, each with many teams of five players each. So, with an armchair estimation, it's easy to see how just the cost of those salaries without any benefits could be in the tens of millions. Then you have to factor in the support staff, facilities, equipment, travel, and much more. Valve sponsors one single tournament a year, and offsets the cost by selling interactive features. Ultimately, they are just different models and I think both could learn from each other.
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On the other hand, Riot's tournaments account for most of the LoL pro scene. There are tournament games of DotA 2 going on almost constantly, but they're being run by independent sponsors, not by Valve.
This used to be the case in League too back in Season 2 (so a bit over two years ago), that it is no longer the case is very much by design.