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I fear that this comment spurred the wrong discussion. Sexism and racism addressed in video games is not the problem -- 12 Years a Slave, She's the Man, and 10 Things I Hate About You are not the problem. The problem is that games like Red Dead Redemption, Hitman, and Grand Theft Auto systematically reward sexist and racist behavior (tying a woman to train tracks, brutalizing prostitutes, etc.). Many refute the idea that video games can affect a player's long-term behavior, and as far as I know both sides of that argument are difficult to study and prove. I do hypothesize, however, that these video games reinforce or at least mimic the very real disregard and dehumanization of females in society. It's not so much video games that are the collective problem, it's people. EDIT: I am realizing this comment is being interpreted as if I were suggesting a ban on certain qualities of video games. I am not. I am only postulating some sort of parallel between video games and real life. |
You can kill women in Hitman, but this is not in itself sexist. You can kill men too, with a penalty if they're not an armed guard. There's no difference between killing a homeless man or woman that just happens to be in the way of your plans.
It seems to me that this line of criticism is actually that the game is too violent in general. It's just that sexism is used as the tip of the spear, because we as a society are significantly more likely to be outraged - because we are sexist - by violence against innocent women in games than violence against innocent men. Against the ultra powerful player character, both are just as defenseless.
If any gender is dehumanized by Hitman, it would surely be men - more than 95% of who you kill in an average play through are male guards that are simply there to be a gameplay element, like ghosts in Pac Man. You violently kill them, dump their bodies and forget it seconds later. The female opponents are highly powerful assassins with names and unique faces.
There is plenty of low hanging fruit for criticizing Hitman. It's quite a disturbing game (and it happens to be one of my favorites). I'm all for deconstructing and analyzing the games we play, but doing it in an intellectually lazy way does nobody any favors.
(I can't speak to the other games, as I haven't played them)