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by aikah 4284 days ago
> The problem is that games like Red Dead Redemption, Hitman, and Grand Theft Auto systematically reward sexist and racist behavior (tying a woman to train tracks, brutalizing prostitutes, etc.).

A game is a work of fiction.FICTION.it doesnt mean developpers fantasize on rape or that it will turn player into sex offenders.When did COD turn players into mass murderers ? never. When did GTA turn players into car jackers ? or thugs ? I remember new york city being pretty violent in the early 80's.GTA didnt exist... Game X or Y didnt make the nazi kill jews... or made Ted Bundy be what he was ...

Reminds me Resident Evil 5 c"ontroversy" when "people" were outraged because players were killing blacks ... What the hell ? the game is set up in Africa, for christ sake...there will be some black people there ... RE5 didnt make the US south racist or lynch negros ...did it ?

> Many refute the idea that video games can affect a player's long-term behavior, and as far as I know both sides of that argument are difficult to study and prove.

Because people CAN tell the difference between reality and fiction.For those who cant , videogames are not to blame.They have issues at first place.

So yes,let's continue to have violence against women,objectified women in video games,just like men are objectified and raped and killed in videogames.

If only women were brutalized,you may have had a point,but that's not the case,at all.

that's why all this social justice warfare against videogames is silly.These are just game and do not turn people into monsters,trolls,racists,rapists,killers or whatever.

I want game artists to be able to express themself without fear of finger pointing by people totally unrelated to gaming.

If players dont like it,then they will not buy it.Let the market work...

So enough with all this already.A few people made a quick buck out of social justice warfare,good for them, but let us not fall for all that crap.

2 comments

>When did GTA turn players into car jackers ?

I explicitly addressed and rejected this conversation in the post you responded to. No one other than Jack Thompson and a few crazed parents are suggesting your hyperbole.

>A few people made a quick buck out of social justice warfare

I am constantly upset by this notion. There are very real social problems in this world, regardless of who you think profits off of them. This is insanely dismissive.

Violence is a very real social problem. I'd even say that Thompson's heart was arguably in the right place.

Now, why are Thompson's arguments widely dismissed as invalid even though they have the same logical construction as the SJWs arguments, and they receive much more credibility?

Thompson's argument boiled down to its base is that violence in games perpetuates a culture that has real negative impacts on the real world.

The average SJW's argument, take Thompson's postulate, replace "violence" with any random "-ism", and it's literally the same argument with the same striking lack of anything other than emotion to back it up.

I'd argue that the difference is that we tend to see violence, especially the extreme sort found in most games, as "obviously wrong." Performing the action in a game isn't likely to cause someone to change their behaviors about something that has been ingrained in them as obviously wrong. But sexism, racism, etc. and general exclusionary tendencies are much more subtle and less obvious; I'm not saying that games do necessarily influence people on these topics, but there is a definite qualitative difference between how people feel about violence and how people feel about sexism, etc., to the point that the arguments are not parallel. The evidence against Thompson's argument doesn't preclude cultural media from influencing us on other vectors.
The average "SJW's" argument, perhaps. Academia is all up in this problem, though[1].

[1] http://scholar.google.com/scholar?q=video+games+sexism

> "Let the market work."

The market includes feedback mechanisms. Game criticism is one of said feedback mechanisms. If people are criticising a game, that is an element of the market at work.