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by Karunamon 4283 days ago
It's silly to worry about it in the context of a fictional medium. Arguments have been made that, say, for instance, the human trafficking ring in Watch Dogs (recent video game) shouldn't have ever existed because it's overtly sexist, despite the fact that you break it up at the end of the mission arc. (To which I say: That's what human trafficking is. Sexist? Ya think?! People are being sold into slavery and you focus on sexism?)

Such arguments ring as hollow as the railing against violence in video games. Saying what kind of artwork people should and shouldn't make transcends all *isms into straight-up repressiveness.

2 comments

> It's silly to worry about it in the context of a fictional medium.

I respectfully disagree. I think it's extremely important to have discussions about various -isms in fiction. Fiction is a huge part of how we understand and view the world around us, and if our fiction has distorted worldviews, then we should know about it.

What I took away from that anecdote instead, is that tact is a thing and so is knowing what to say when, and that maybe charged opinions on tangential issues should be left to some occasion other than when your friend is trying to show you something that she worked really hard on.

Though there's a huge difference between "knowing about it" and railing against it.

My takeaway is that the Anita Sarkeesians (the person who made the argument against Watch Dogs that I mentioned) of the world want the same thing the Jack Thompsons of the world do - suppression (not recognition, suppression) of that which makes them uncomfortable, using a very weak appeal to the greater good in an attempt to legitimize it.

And on a more meta level, I have yet to see so much as one criticism of any particular video game for $isms that was simultaneously:

* Completely factual

* Well researched

* Not misleading

* Not judgmental as to the game's target audience

If such a thing were to exist, I think it would be a great boon to both the cause of social justice warriors and video gaming as a maturing art form. Unfortunately, everyone that's gone down this path, that I'm aware of, seems to abandon all of the above and instead create shrill, judgmental, self-congratulatory pieces that cause people with any ounce of rationality to sigh and move on.

> if our fiction has distorted worldviews, then we should know about it.

You keep using that word, "fiction". I do not think it means what you think it means.

A lot has been written about how, for example, the best Science Fiction reflects something from the real world or makes us think about real world issues. It's, in my opinion, what turns good SF into truly great SF. There are even awards specifically made for SF that touches these real world issues (see the James Tiptree, Jr. Award [1], for example. And if you've never read fiction by Tiptree (R.I.P.), I strongly recommend her work!)

So fiction often has meaning related to the real world. In my opinion it is entirely appropriate to worry when groups of people are generally misrepresented in fiction.

Fiction that is completely divorced from reality is uninteresting to me and to a great deal many people.

[1] http://en.wikipedia.org/wiki/James_Tiptree,_Jr._Award

If we're talking serious /art/, I think the distinction is really, is this potentially offensive thing making a point that betters the perceived meaning of the game, or is it there because of lazy writing and tropes? In all art forms, it's the former that's generally granted high status.