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by Karunamon
4283 days ago
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It's silly to worry about it in the context of a fictional medium. Arguments have been made that, say, for instance, the human trafficking ring in Watch Dogs (recent video game) shouldn't have ever existed because it's overtly sexist, despite the fact that you break it up at the end of the mission arc. (To which I say: That's what human trafficking is. Sexist? Ya think?! People are being sold into slavery and you focus on sexism?) Such arguments ring as hollow as the railing against violence in video games. Saying what kind of artwork people should and shouldn't make transcends all *isms into straight-up repressiveness. |
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I respectfully disagree. I think it's extremely important to have discussions about various -isms in fiction. Fiction is a huge part of how we understand and view the world around us, and if our fiction has distorted worldviews, then we should know about it.
What I took away from that anecdote instead, is that tact is a thing and so is knowing what to say when, and that maybe charged opinions on tangential issues should be left to some occasion other than when your friend is trying to show you something that she worked really hard on.