|
|
|
|
|
by d1me
4283 days ago
|
|
> It's silly to worry about it in the context of a fictional medium. I respectfully disagree. I think it's extremely important to have discussions about various -isms in fiction. Fiction is a huge part of how we understand and view the world around us, and if our fiction has distorted worldviews, then we should know about it. What I took away from that anecdote instead, is that tact is a thing and so is knowing what to say when, and that maybe charged opinions on tangential issues should be left to some occasion other than when your friend is trying to show you something that she worked really hard on. |
|
My takeaway is that the Anita Sarkeesians (the person who made the argument against Watch Dogs that I mentioned) of the world want the same thing the Jack Thompsons of the world do - suppression (not recognition, suppression) of that which makes them uncomfortable, using a very weak appeal to the greater good in an attempt to legitimize it.
And on a more meta level, I have yet to see so much as one criticism of any particular video game for $isms that was simultaneously:
* Completely factual
* Well researched
* Not misleading
* Not judgmental as to the game's target audience
If such a thing were to exist, I think it would be a great boon to both the cause of social justice warriors and video gaming as a maturing art form. Unfortunately, everyone that's gone down this path, that I'm aware of, seems to abandon all of the above and instead create shrill, judgmental, self-congratulatory pieces that cause people with any ounce of rationality to sigh and move on.