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by georgemcbay
4289 days ago
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P4, as much as there are aspects of it I hate, handles the situation where you have binary files in the repo much better than most source code control systems do... especially git which sucks at that[1]. Game companies tend to have potentially quite large (by SCCS standards) binary assets mixed in with the code or even when they are cleanly separated, they like to have the standardization of everyone using the same version control system instead of having something separate for the artists. ([1] Predictably someone will probably want to respond to this with some link that shows a complicated and non-intuitive way in which you can get git to be halfway reasonable with handling binary files, though this will just prove my point more than disprove it, when compared to P4 which just handles binary files great out of the box with no thinking or planning required). |
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I'm not trying to start a flame war, I'm seriously curious.