Hacker News new | ask | show | jobs
by ntaso 4304 days ago
Since there was never an iOS update that did NOT break my app in some way or another, I don't expect resolution hell to work out of the box. Android had to deal with this for years and matured. In iOS, the last release of my iPhone app asked me to upload a gazillion different pixel-perfect icon sizes.

I have a small online business. I have neither time nor patience to do this shit myself, but it'd probably take one person for the app only to maintain it properly through all these nasty upgrades all the time. Oh, and this person now needs at least 4 different iPhones to test that stuff properly.

Good for you that you were the Android guy. I'm the guy required to have an Android guy and an iOS guy. Which sucks ;)

1 comments

Just out of curiosity... you need four different iPhones to test?

How many different O/S and model variants do you need, to feel safe on Android? Or does your app not do anything complex with the graphics?

Well, the iOS simulator so far wasn't really that good. There were some minor parts that didn't work in the simulator, but they worked on the iPhone. I used to test with two different iPhones: 4 and 5.

My Android-app is a lot less complex. The visually complex part (a custom chart that cannot be done with a default charting library) wasn't implemented in the Android-app.

We're working on a new version. I plan to test it on probably 3-4 devices as well, but with the assumption that Android is far better at handling different screen sizes than iOS currently (because maturity).

So yes, in the end, I'll have to test on 4 different devices for both platforms. With Android, I can mostly borrow devices from friends. Not so with iPhones. I might skip on the large iPhone 6 though. It's just too ugly to care about ;)