Hacker News new | ask | show | jobs
by BugBrother 4304 days ago
Just out of curiosity... you need four different iPhones to test?

How many different O/S and model variants do you need, to feel safe on Android? Or does your app not do anything complex with the graphics?

1 comments

Well, the iOS simulator so far wasn't really that good. There were some minor parts that didn't work in the simulator, but they worked on the iPhone. I used to test with two different iPhones: 4 and 5.

My Android-app is a lot less complex. The visually complex part (a custom chart that cannot be done with a default charting library) wasn't implemented in the Android-app.

We're working on a new version. I plan to test it on probably 3-4 devices as well, but with the assumption that Android is far better at handling different screen sizes than iOS currently (because maturity).

So yes, in the end, I'll have to test on 4 different devices for both platforms. With Android, I can mostly borrow devices from friends. Not so with iPhones. I might skip on the large iPhone 6 though. It's just too ugly to care about ;)