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by pjmlp
4326 days ago
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C was a bloated language for targeting the Gameboy[0]. Only slowly after the 32bit became mainstream, did professional game developers started adopting C. In the 8 and 16 bit days, C (and Pascal dialects) were viewed as C# and Java are nowadays for game development. [0]Using my 80's developer hat. |
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I'd say c or c++ is only really standard in the AAA world, most casual/mobile/indie devs use higher level languages & engines (c#/unity, haxe, as3/flash, lua/corona, etc.)