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by Gormo
4323 days ago
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High screen resolutions were certainly possible on DOS PCs of the era, but since PCs were an open platform, developers would often target their software at the lowest common denominator of hardware, so outside of specific niche markets, they didn't typically produce DOS applications intended for high-resolution displays. On top of that, the DOS market in that era always preferred to make the tradeoff in favor of higher color depths rather than higher resolutions. At 640x480, a VGA display contemporary to NeXTStep could display 16 colors, and at 320x200, 256 colors. |
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I think I'd characterize it a little differently: I remember games favoring 256-color modes (320x200, ModeX, etc.) and productivity applications favoring higher resolution. At the time, having both high bit depths and high resolution at the same time was asking too much of the hardware.
To put it in perspective, for a while, my desktop PC was an older generation 486/33. When I say 'older generation', what I mainly mean is that it was one of the last machines that lacked a local bus of any kind. This put the video board behind an ISA-bus, which was lucky to sustain 8MB/sec shared across all peripherals. Just looking at the bus, it couldn't update a full 1024x768 desktop at more than 10Hz. (320x200 was well over 100Hz).