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by dsturnbull2049
4337 days ago
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Couple of problems here.
You forgot about battery life, which is the primary reason to lock a platform down.
The supposedly empowering aspects of instability and insecurity make the PC a shitty platform, too.
None of those have anything to do with games.
The 'closed app store model' is a million times more open than the preceding models. Ever try getting a game published on a console, or preloaded onto a pre-iPhone mobile? Or even Steam, right now. |
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The PC's security problems are not what makes it empowering. They're an ugly side effect of the PC's relative openness. A good solution would preserve as much of this positive functionality and openness as possible but would fix the messy interaction problems.
This is a solvable problem. It's just harder than feudalizing everything. Instead of solving the problem, mobile OS developers chose to punt on it and neuter the platform instead.
I don't understand what you're getting at by comparing the PC to consoles or console-like ecosystems like Steam. Those are more like the mobile app store ecosystem. In fact, I've long seen mobile devices as effectively consoles.
It's just a console ecosystem with an app store interface and ranking system that creates a race to the bottom in price, which brings us back to the OP...