| Because DRM can't be good. This is a philosophical position, not an infallible universal truth. The problem with DRM, in general, boiled down to it's most salient point, is that it destroys value. It gets in your way, treats you like a criminal, and generally makes your life miserable so the people who made the attached product can feel like they're flipping off those eeeevul pirates. Every system I can think of meets that definition, with one exception: Steam. What's the benefit to me of SecuRom? There isn't one. What't the benefit to me of Steam? I get all my games in one place, my save files synchronized across an unlimited number of machines, user-generated DLC automatically brought in (and synchronized the same way), in-home streaming, library sharing, the whole social network, in game overlay providing same and web access, some unheard-of-elsewhere sales, and quite a lot more. What's more, if despite all of that you're still not interested and would prefer to go back to the dark ages, Steamworks is trivially defeated with an emulator program. |
Not more than the claim that police state is evil. We aren't talking about moral relativity here however.
> The problem with DRM, in general, boiled down to it's most salient point, is that it destroys value.
Somehow ethical problems of DRM you try to devalue, while practical problems of DRM (like being infective against piracy and punishing legitimate users) you promote as the main issue with it. I don't think that's proper. However both are enough of a reason to never use DRM.
> What't the benefit to me of Steam? I get all my games in one place, my save files synchronized across an unlimited number of machines
Benefits of Steam have nothing to do with it having DRM. They could all be provided in a DRM-free fashion. Yet they chose not to.