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by jonnathanson
4350 days ago
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"It is probably one of the most unfun and distracting features that Civ games have gotten." It's controversial, but not without its benefits. Really depends on the type of gameplay you're going for, IMO. I enjoy a very diplomatic game of Civ4, for instance, and I try to squeeze every ounce of quasi-emergent diplomacy and even policy gameplay from what little I feel is there. But I realize I'm in the minority on this. Most Civ gamers seem to prefer a purely military game. In fairness to them, that's the clearest objective of the game. But I like that Civ allows you, albeit with a great deal of against-the-tide effort, to play a different type of game. I never made the leap to Civ5, due to what I perceived as oversimplification, and a trend away from precisely those features I liked (but which everyone else seems to hate). So I can't really comment there. |
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It was weird when it came out, that people were lauding a hex map as perfect. In reality it adds very little (given diagonals, it's less freedom of movement). But the strangest thing was... why go for a cell structure at all? In an age where you can calculate real distances, it's a massive throwback. Civ games are about resource management - cell-based maps are not fundamental to this.
Not to mention that they really gouge for the most minor DLC. But llike you, I perceive myself in a minority - Civ 5 is one of the most-played games on Steam.