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by PavlovsCat
4356 days ago
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> In a game, you may end up weighing complex pros and cons of placing a city between two adjacent cells; that gameplay element would be a lot more hand-wavy with pixel-sized cells. When we recognize patterns, like, when we throw a ball at a moving target, we don't consciously analyze things, but that doesn't make it "hand-wavy". With a more complex map, it might take longer to develop an "intuition" for it, but that doesn't mean there are not a lot of complex and somewhat precise "calculations" going on, it's just that we're not that aware of all of them. |
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