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by rschmitty
4360 days ago
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> It made it impossible for the player to seek certain items. Let’s say you’ve got a good kit of armor except you really could use some high quality boots. How do you fill in that gap? In many games, believe it or not, is a actually intended. Once certain mobs start dropping certain items, people start camping only those mobs and ignoring everything else causing a large bottle neck for the population (in the case of multiplayer only obviously). Additionally, say you give a mob 0.01% chance to drop The Sword of a Thousand Truths. And of course everyone wants the The Sword of a Thousand Truths. So every day you go out and farm these kobolds until your fingers are numb rather than exploring the world. Finally, by providing a clear path to getting what you want, you will likely max out sooner and stop playing until the next content patch, which in turn means less revenue for your game |
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> of course everyone wants the The Sword of a Thousand Truths. So every day you go out and farm these kobolds until your fingers are numb rather than exploring the world
but playing for such a duration is already a massive design failure.