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by soundlab 4369 days ago
>>But...why is it paid?

Because he wants to be rewarded in a small way for his efforts? Geez it's 99 cents - 30% Apple cut.

2 comments

I get that. But he's asking a community for feedback. It's like asking someone to coffee to pick their brain, and then asking them to pay for your coffee because you didn't have time to run to the bank.

You can give us a free download link or a web version.

Downvote me if you must, but I think it's tacky.

I understand your point. I didn't mean to do it like this, I was trying to get validation (with $1) from actual customers, not the HN community.
Plus you gotta pay to play in the App Store. If he sells 100ish of these, he's covered his developer fee for the year. To me, that's a successful ship.
Agreed 100%. To me just selling 10 units was amazing, considering I did not know what Obj-C was a few months ago.
Fair point - all depends on your goals / ambitions for a project. Given his story of creating his first app, your suggestion be a perfect first goal.