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by pertinhower 4381 days ago
No. No no no. Sue them. Sue them dead. Where product and brand robbery thrives, developers wither. What's the point in working hard in developing a game (or anything) if all your hard decisions are just going to be copied in a matter of weeks? Why bother? There is certainly an evil side to copyright, trademark, and patent, but these weapons have a place on the side of justice too. Unprotected developers—at least those for whom the money or glory has significance—will give up eventually. When imagination doesn't pay off, the only ones left will be the unimaginative, the copy cats, the cloners. Sue them, for our sake if not yourselves.
4 comments

> Why bother?

one or more of :

- because it's fun to create things

- because you can still make money anyway

- to contribute to society and culture

- to stretch your mind

- because it might not be that big a deal in the whole scheme of things

- because being the underdog who plays nice can bring press and pennies.

- because not suing them is much less stressful and possibly cheaper

- there's more than one way to skin a cat

.. just off the top of my head.

My grandfather said that he went broke twice in his life: once when he was sued, and once when he sued someone else. Lawsuits are expensive, and if this game isn't making enough money to warrant that money-sink, they might end up putting themselves in an even worse position.
This is why there needs to be some kind of indie developers' (/ artists'?) union which can afford to fight the big companies abusing their position.
One could argue they just gave the cloners a license to their trademark with this blog post.
"for our sake if not yourselves."

So you ready to pony up the lawyer fees?