|
|
|
|
|
by icambron
4405 days ago
|
|
I don't know anything about graphics programming, but I couldn't make any sense of this: > While the current GL spec is at feature parity with DX11 (even slightly ahead), the lowest common denominator implementation is not, and this is the thing that I as a developer care about. Isn't DX restricted to Windows, meaning its lowest common denominator implementation is nothing at all? |
|
The problem is that many OpenGL drivers implement the base OpenGL specs and then a couple of extensions here and there. Because of this you can't rely on what's available and you end up with something that's more akin to a mix of many previous versions of DirectX: some advanced capabilities but many basic ones missing.