|
|
|
|
|
by chongli
4405 days ago
|
|
What's broken is that the abstraction between graphics card and data (on the screen) is too big Yeah. I would love to see a display protocol where the pixels themselves are exposed as a framebuffer I can write to. No refresh rates, no scanning; I want random access to the pixels on the screen limited only by the available bandwidth. |
|
It's slow, but the CPU can never render as fast as the GPU.