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by ekianjo
4417 days ago
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I saw Dragon's Lair running for the first time on Amiga when I was something like 9 years old. This was a complete shock because it featured full motion animation and it was running from floppy disks! This feat was achieved by using polygons instead of bitmaps, to save memory space. This gave the idea a few years later to Eric Chahi to use polygons instead of bitmaps for his new me Another World which would become an immediate hit as well... leading to the game Flashback (from a different creator) reusing the same technique, and the adventure game Cruise for a Corpse as well, making the game company Delphine Software very rich in the process. There are tons of fun stories when one starts talking about Dragon's Lair. |
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