|
|
|
|
|
by the_af
4417 days ago
|
|
I'm pretty sure Dragon's Lair used bitmaps even for the Amiga version. However, you deserve an upvote just for mentioning the awesome Eric Chahi, whose wonderful game Another World (aka Out of this World) indeed used polygons. Still one of my favorites games ever. |
|
> ERIC CHAHI: The polygon idea came from playing the Dragon's Lair port for the Amiga, which was showing incredible big animation on the screen, thanks to Randy Linden. That game's graphics weren't polygons, but were compressed bitmaps directly read from the disk. This was revolutionary for the time.
> I thought it could be done with polygons since the animation was flat. I wrote a vectorial code and programmed some speed tests. The idea was to use polygons not only for movie like animation but also for gameplay sequences. Think of the sprites as an assemblage of vector shapes. This proved to be a major advantage because you had big sprites that were scalable which took up less disk space than traditional sprites.
See this interview: http://eboredom.20m.com/features/interviews/chahi.html
Another World is also one of my favorite games. I still remember the day in 1991 when I played it for the first time.