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by cuong
4414 days ago
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I don't know if Valve does this on purpose, but their remake of titles (Team Fortress, Counterstrike, Dota) all keep essentially the same gameplay mechanics but introduce new enhancements (graphics, UI, matchmaking, etc.). This is important for eSports. Having to learn a new game every 3-4 years so you can follow along is difficult for viewers. It also allows professional players who invest the training to transfer their skills more easily. It's different with other companies -- Blizzard, for example, created a new game in StarCraft II. It shares a few similarities with Brood War, but the differences are vast. I really, really like Valve's approach. |
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It's just started to deviate away from that now, but it is kept remarkably similar - bugs and all. For example, using the item that teleports you a set distance forward teleports you only 80% of its max distance if you click beyond its max.
The other one is 'orb effects' - certain enchantments which add some effect on your standard attack. They do not stack with one another - only one works at a time - except for one of them [1] which does stack with only the life-steal ones.
This makes dota have a learning cliff more than a learning curve, but the depth of the gameplay is pretty crazy as a result.
[1]: http://dota2.gamepedia.com/Eye_of_Skadi