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by NamTaf
4414 days ago
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They explicitly stated that Dota 2 would be mechanically identical to Dota 1, to the point where some of of the quirks imposed on Dota 1 due to engine limitations were intentionally reproduced in Dota 2. It's just started to deviate away from that now, but it is kept remarkably similar - bugs and all. For example, using the item that teleports you a set distance forward teleports you only 80% of its max distance if you click beyond its max. The other one is 'orb effects' - certain enchantments which add some effect on your standard attack. They do not stack with one another - only one works at a time - except for one of them [1] which does stack with only the life-steal ones. This makes dota have a learning cliff more than a learning curve, but the depth of the gameplay is pretty crazy as a result. [1]: http://dota2.gamepedia.com/Eye_of_Skadi |
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All the changes that you see right now in dota2 are now map updates for dota1 ( yes the crazy 6.80 update which essentially changes a lot of gameplay was a (map) update in dota 1 too )
For example, The orb effect had always been that way. 'Orb effect does not stack' Do you remember that on items in dota1? It used to explicitly say that in the item description in dota1. In dota2 they explain it a bit better.