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by eps
4426 days ago
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> Now in those days when you almost never sent out patch disks; generally you had to wait 6-8 months to ship a new version and you had to charge the customer for the update. Trapeze only needed one floppy but Deltagraph shipped on something like 10 disks. Paying for hundreds of thousands of disks is expensive; add to that printing of manual updates and boxes and shipping and you never did this casually. So the version we sent to the duplicators had to be perfect and live for months. I was always the final arbiter of what shipped. Thankfully we never had an issue with either 4 versions of Trapeze or the 5 of Deltagraph. We never had an issue (with a shipped version)
Damn, this is really impressive. |
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My office mate was told to make three versions of the game she worked on, each ORG'd at a different address so that manufacturing could pick whichever configuration was cheaper to make. Q/A was able to test two of those, but didn't have the special test cartridge needed to test the third, and guess which one had a fatal error and didn't boot? $250K of ROMs wound up in the dump (next to E.T., for all I know).
We wrote a boot ROM for a consumer computer. We were pretty sure it worked, but again we lacked some hardware and had to ship the final version out for mask ROMs without testing. They came back and worked. I told the hardware test manager what we'd done, and it was the first time I'd ever seen someone turn white.
Newton was the same deal (except that we had a way to patch the ROMs through a snazzy jump table system).