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by kevingadd 4476 days ago
People have been trying to get VR right for decades, and Oculus's developer units were probably the first remotely accessible devices to let you experience something that approximates good VR.

Reportedly the second-generation oculus devices are even better.

The criteria for 'good' here are things like low latency, good position tracking, low display persistence, etc. Getting those things wrong causes headaches, nausea...

1 comments

> People have been trying to get VR right for decades,

Because display technology wasn't there yet. The thing that made Oculus possible wasn't some miraculous development at Oculus VR, but the fact that smartphones created a massive market of low-cost high-quality super-high-pixel-density tiny screens.

The cellphone market pushing displays forward was only one ingredient. Cellphones don't have low-latency, low-persistence displays, and they don't have the kind of specialized optics needed for a VR headset, and they don't do low-latency high-precision orientation/position tracking.