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by Pxtl 4476 days ago
> People have been trying to get VR right for decades,

Because display technology wasn't there yet. The thing that made Oculus possible wasn't some miraculous development at Oculus VR, but the fact that smartphones created a massive market of low-cost high-quality super-high-pixel-density tiny screens.

1 comments

The cellphone market pushing displays forward was only one ingredient. Cellphones don't have low-latency, low-persistence displays, and they don't have the kind of specialized optics needed for a VR headset, and they don't do low-latency high-precision orientation/position tracking.