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by jmgrosen 4481 days ago
Of course, the kicker is how they define "indies". Still, it seems like an irresistible deal, especially considering they have a free version as well. No source code like you get with Unreal Engine 4, but also no 5% royalty.

Anyone have experience using CryEngine?

2 comments

I do, and, honestly, I'm not a huge fan. The editor is fairly slick but the code base is an absolute rat's nest. If I want the power of a full-blown this-gen engine, I'd turn to Unreal; if I want rapid iteration and relatively painless development while sacrificing some (not all!) power, I'd turn to Unity.

But that's just me! Your mileage may certainly vary depending on what your project needs.

If you want the best graphics, you're still better off with CryEngine, though.

https://www.youtube.com/watch?v=8H8u4NbDRxI

https://www.youtube.com/watch?v=LHGCkgaCZM0

I think Frosbite 2 beats Cryengine in terms of realistic graphics, but too bad they're not licensing that to 3rd parties. Frostbite 2's color seems a little off/too light in those demos, though, but UE4's color is way off. Why does everything look like it was put through an orange filter?

I'm sure cryengine is great, but the methodology in those videos looks pretty dodgy... It appears that they're comparing random completely different scenes in each engine, whose only similarity is their general subject ("scene with palm tree!").

There are a lot of variables that go into how the end result looks, only some of which have to do with the capability of the underlying engine, and they don't even seem to be trying to account/adjust for such factors....

If you want the best graphics, you probably can afford the engine already.
> If you want the best graphics

graphics is a very small part of a good game. If a game relied solely on the graphics prowess to draw in the audience, it's a failed game in my books.

Is Unreal Engine really as bad as it seems? It looks like something from 10 years ago compared to the others.
Anyone have experience using CryEngine?

Not personally, but I know people who have. On the whole the artist tools are pretty good, those who actually have to code against it and dig into the source tended to end up hating it.