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by michaelochurch
4497 days ago
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I created a card game (Ambition) to unify the German aesthetic and the trick-taking genre, which turned out to be hard to do. The problem is that it still has too much luck (dealt hands) to appeal to the German-style crowd, but it's too complex for the people who enjoy card games for simplicity [0] (e.g. Hearts, Poker). So it's kinda "between worlds". I feel like Catan might suffer that if it came out today, even though it's a great game in its own right. I like German games a lot but I'm not a fan of the "if it has dice or cards, it's not worth playing" mentality that I sometimes see. Games have a variety of social purposes. Sometimes I want to play something like Cards Against Humanity and sometimes I want to play Tigris and Euphrates. Ain't nothing wrong with that. (I do get annoyed with the people who only want to play Texas Hold 'em, though.) [0]: I don't mean to imply that these games are without depth. It's just that the rules are simple, and the complexity comes more from the players. |
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I'm not sure what a "German aesthetic" would be in a card game, but one Austrian trick-taking card game that is a lot of fun is Schnapsen. The cards are random, the trump is random, and you draw cards each turn adding temporal randomness, but outwitting the randomness (and your opponent) is part of the appeal. It's slightly complex (a bit more than Hearts), but still way simpler than Bridge. Each round is fairly fast (5-10 minutes), and you can play a match (to 7 points) under an hour.
Apparently, it's called Sixty-Six (Sechsundsechzig) in Germany, though Schnapsen is a variant.
http://www.pagat.com/marriage/schnaps.html http://en.wikipedia.org/wiki/Sixty-six_%28card_game%29