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by 205guy 4504 days ago
That no-randomness mentality is a bit odd, but I admit that some games don't integrate it well. In Catan, I think the random element is well-done because it is the board and its distribution of resources that is random, not so much each player's turn.

I'm not sure what a "German aesthetic" would be in a card game, but one Austrian trick-taking card game that is a lot of fun is Schnapsen. The cards are random, the trump is random, and you draw cards each turn adding temporal randomness, but outwitting the randomness (and your opponent) is part of the appeal. It's slightly complex (a bit more than Hearts), but still way simpler than Bridge. Each round is fairly fast (5-10 minutes), and you can play a match (to 7 points) under an hour.

Apparently, it's called Sixty-Six (Sechsundsechzig) in Germany, though Schnapsen is a variant.

http://www.pagat.com/marriage/schnaps.html http://en.wikipedia.org/wiki/Sixty-six_%28card_game%29