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by merloen 4519 days ago
What's the difference between in-app purchases, and what Quake did (the first episode free, pay for the other three)?

There is a big difference between in-app purchases for extra content (paid DLC, basically) and the model that Candy Crush is such a despicable example of, i.e. pay for access.

Although you could even argue that pay for access IAP is no different than the coin-operated arcade games from last century.

1 comments

Quake was one time fee. Which is fine for me. Arcade coins - they were roguelikes all of them and the fee was per game and there was no savegames.

If CCS you pay 1 cent per play it is ok. but they should charge it directly and transparently.

Not to mention in an arcade you're playing on someone else's machine, using their electricity, their space, their air conditioning, and occupying a spot that could be used by another customer. It's very much not the same thing as playing a game on my own phone.

Comparing that to IAPs is like justifying a coffee maker that makes me put in $4 for every cup because that's what it costs at Starbucks.

From what I have read, and from what I know of my limited experience, most of the money on IAP games are made from "whales". Most people will download and just play the free levels. Others will spend a little. Some people spend a lot, and from what I know, many of them can afford it. If you offer a $100 super sword they will buy it. This is something to bear in mind as to how these companies structure pricing.