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by bdash 4524 days ago
For what it's worth, WebKit on OS X uses hardware acceleration for both rendering and compositing by way of Core Animation.
2 comments

Which technologies do benefit from GPU rendering? Aren't Quartz calls rasterized on CPU?
Core Animation layers have a mode in which Core Graphics calls targeting them are both processed asynchronously by a another thread and rasterized via OpenGL.
I presume you mean the "drawsAsynchronously" property. I'm extremely curious, does it really push the rasterization on the GPU? I mean, do you have shaders written, that do all the stuff that CPU normally does? Bezier paths, clipping, stroking, filling?
Oh, nice! For some reason I thought that was only for canvas.
It was only used for canvas in the initial release before being deployed more widely.