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by bdash 4523 days ago
Core Animation layers have a mode in which Core Graphics calls targeting them are both processed asynchronously by a another thread and rasterized via OpenGL.
1 comments

I presume you mean the "drawsAsynchronously" property. I'm extremely curious, does it really push the rasterization on the GPU? I mean, do you have shaders written, that do all the stuff that CPU normally does? Bezier paths, clipping, stroking, filling?