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by mscottmcbee
4571 days ago
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I've been thinking about this lately, and I wonder how much of the problem is a result of the games themselves. A majority of games, and almost all "real games" (as categorized by people who identify themselves as gamers), are not only violent, but portray violence as the most straight forward way to resolve conflict. If someone is truly engrossed in a medium where the default interpersonal resolution method is to "defeat" the opposing party by whatever rules are deemed legal by the system, it's not hard to see why every time that person is provided with an alternate viewpoint it would be met with toxic hostility. If the only tool you have is a gun or sword, everything looks like a target or monster. |
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I get that a lot of games aren't about such things, even if weapons and shooting are their medium; but it seems like a few choice games recently have been about that and it's really awkward. The new Killzone is about two racist factions where you basically play the bad guys, for example.
On the other hand, games like League of Legends and Counter Strike may have death, but they have about as much impact as getting shot with a paintball round. It's a way to say 'tag' in an effective way (Counter Strike) , or to push someone out so you can complete your objective (League of Legends), and those are just normal sporting activities.
I don't know. Pardon me while I wave my cane and yell loudly to get off my lawn, but I agree with you about these sorts of issues in recent games.