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by rzt
4569 days ago
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I was a Mac kid, so my world was Marathon, but I think a lot of the lessons are the same. I remember building my own custom worlds, really screwing up the physics, and then deleting en masse. Whenever I play shooters now, I still think, "Man, I should just get a copy of Doom and play that instead." Too much noise in some of these games –– I just want to blow stuff up. |
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- weapons with multiple modes and reload mechanics
- advanced lightning effects
- "5D" space (one of the multiplayer levels used this)
- physics (e.g. grenade hopping and missile ballistics)
- neutral and allied npc's
- more varied elevator / switches system (e.g. in the "Colony Ship For Sale Cheap" level)
- motion tracker in UI
- nifty level mechanics, like the levels without air (e.g. "G4 Sunbathing")
I still wonder if Jason Jones could have become an equal to Carmack if he kept his focus on coding games ...