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by wsc981
4569 days ago
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I preferred Marathon a lot over Doom. Some reviewers have called it "the thinking man's" shoot-em-up and I think this holds some truth. Of couse Marathon was released almost a year after Doom's release, so Bungie had plenty of time to improve the genre in many areas. Not just in looking up and down, the game also featured: - weapons with multiple modes and reload mechanics - advanced lightning effects - "5D" space (one of the multiplayer levels used this) - physics (e.g. grenade hopping and missile ballistics) - neutral and allied npc's - more varied elevator / switches system (e.g. in the "Colony Ship For Sale Cheap" level) - motion tracker in UI - nifty level mechanics, like the levels without air (e.g. "G4 Sunbathing") I still wonder if Jason Jones could have become an equal to Carmack if he kept his focus on coding games ... |
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