|
|
|
|
|
by habith
4574 days ago
|
|
I found NeHe's tutorials to be easy to follow especially since code that's ready to compile is provided at the end of each lesson:
http://nehe.gamedev.net/ Most of them focus on OpenGL for windows. I just searched and found this WebGL tutorial which says it's based on NeHe's so it's hopefully good:
http://learningwebgl.com/blog/?p=28 Disclaimer: I'm not a game developer and I barely dabble in the 3D world, so take my links with a huge grain of salt :) |
|
This is a big problem with OpenGL tutorials in general, a lot of them cover old stuff that shouldn't be used any more.
The entire OpenGL fixed function pipeline is deprecated, replaced by programmable shader pipeline. It's a lot more work to get simple stuff done with shaders but it pays off in the end.
If you're looking to write a game (and not an engine) it may be a good idea to get an engine and not write "raw" OpenGL at all.