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by exDM69
4576 days ago
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Stay away from NeHe tutorials, they are badly written and really old. Pretty much everything they cover is deprecated and done in otherwise old fashioned ways. This is a big problem with OpenGL tutorials in general, a lot of them cover old stuff that shouldn't be used any more. The entire OpenGL fixed function pipeline is deprecated, replaced by programmable shader pipeline. It's a lot more work to get simple stuff done with shaders but it pays off in the end. If you're looking to write a game (and not an engine) it may be a good idea to get an engine and not write "raw" OpenGL at all. |
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