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by TannerLD 4586 days ago
Curious - Why did you choose to use cocos2d-iphone vs SpriteKit?
2 comments

SpriteKit is new to iOS7 right ? If he started in June 2012 it wouldn't have been an option.

I have the same 'issue' with a game I'm developing.

If anyone has used both, please let me know some overall impressions. I am considering building a game soon and am curious about the best platform moving forward.
I've not used both, but keep in mind that SpriteKit is only for iOS 7.

Cocos2d-iphone is also really mature, compared to SpriteKit.

If you want something cross-platform, look into cocos2d-x, which uses C++, but you can use their JavaScript bindings.

This is all for 2D games. For 3D look into Unity.