Is there any more public information available on this? I know the PS3 used a highly custom API that was nontheless based on OpenGL ES (and added stuff that was missing like shaders), it seems like with more standard hardware and the more mature OpenGL ES standards available today, they'd stick with something more standards-compatible.
The PS3's API (LibGCM) had nothing to do with OpenGL. What Sony did however was provide an OpenGL ES 1.1+extensions implementation on top of the low level API. You can probably count on one hand the number of games that made use of it because it was too slow.